One complete game turn done and a second one partially.
Somes phases will be changed mostly to be playable for all players during a Game Turn (so not only the active player). It's the case for building infrastructures phase.
For materials, we are gonna thinking to do some as well some magnetic pawn for the map who's ll be more easy to move, play and to stay on there place !
A bunch of you knows what's this boring thing can be to see them moving "alone" !
Your storage locker will be revised to be more easy to use mostly for the CCG military cards and documents.
There's as well a new type of card, a multiplicative token card (CCG format) to indicate more clearely the quantities of CCG military cards presence in your storage locker.
(So not the same as the ones that are present on the map during CCG battles).
We have includes the possibility for players to transfer After's money between players during the diplomatic phase with some conditions (of course....).
Some infrastructures restrictions will be as well revised.
It's mostly the case for PI and FI infrastuctures (Port and fishing ones).
Some cities will be not able to have thoses kinds of INF.
We follow the logic...
Finally some basic rules corrections and simplifications.
We're buzzy to revised the CCG combat system now. Stay tuned !